﻿//using UnityEngine;
//using System.Collections;

//public class ReelLogicTest1 : MonoBehaviour {

//    public UISlider vocSlide;
//    public UILabel label;

//    private const string str = "实际卷轴速率为 2 * {0} = {1}";

//    void Start()
//    {
//        GameConfig.REEL_SPEED = vocSlide.value * 2;
//        rigidbody2D.velocity = new Vector2(GameConfig.REEL_SPEED ,0);
//        label.text = string.Format(str, vocSlide.value, GameConfig.REEL_SPEED);
//    }

//    public void ChangeSlider()
//    {
//        GameConfig.REEL_SPEED = vocSlide.value * 2;
//        rigidbody2D.velocity = new Vector2(GameConfig.REEL_SPEED, 0);
//        label.text = string.Format(str, vocSlide.value, GameConfig.REEL_SPEED);
//    }



//}
